![]() ![]() Both of these tools can save you a lot of gathering time while you focus on doing other things. The type of mineral or gas extracted will depend on the specific type of hotspot that you identify, but in terms of gasses you’ll often find Sulphurine on scorching and barren planets, Radon on irradiated and frozen planets, Nitrogen on toxic and lush planets, and Oxygen on exotic planets. The Mineral Extractor can be set up to extract minerals from a hotspot source until it’s depleted, while the Gas Extractor does a similar thing, but for valuable gasses. These two items can be mentioned together since they essentially provide the same service, but for different materials. This will be most useful if you find yourself using a lot of oxygen for crafting, or in any other endeavour where the element is required. This item isn’t necessarily the most useful if you have frequent access to sources of oxygen, but as with the Health Station and Hazard Protection Unit, it provides a quick way to replenish your vitals. Subscribe to Premium to Remove Ads Oxygen Harvester ¶ It may not seem like much effort to get into your starship and visit the nearest space station with the express purpose of using the trade terminal there, but it becomes a major nuisance when you realize that you’ve just got back to your base having forgotten a key item that you could easily find from a trade terminal. This is another useful item which will make your life much easier, both in the early game but also when you’re more established. The possibilities are endless with this one, so you’ll want to get it set up and powered as soon as possible. This will be incredibly useful to have when you need to tap into different star systems for specific resources which are limited to specific planet types, such as Frost Crystal or Solanium. Subscribe to Premium to Remove Ads Base Teleport Module ¶Īs the name suggests, this item allows you to teleport from your base to any known space station, or to any other teleportation module that you might have set up elsewhere. However, if you’re on a planet with a toxic, radioactive, or otherwise hostile atmosphere, the Hazard Protection Unit provides a great way to quickly recharge your Exosuit, allowing you to explore the local area for longer periods of time. If you’ve set up your base on a hospitable planet with few hazardous substances, this item may not be entirely necessary. ![]() ![]() Hazard Protection Unit ¶Īs with the Health Station, the Hazard Protection Unit can be an invaluable item in certain circumstances. This may be a simple item, but there will be times when you’ll be glad to have a few of them around. This can be particularly useful if you’re in the middle of fighting sentinels, pirates, or other players, but it can also be useful if you take a few nasty falls while building. The Health Station provides this, allowing you to mount it on a wall anywhere in your base. Subscribe to Premium to Remove Ads Health Station ¶Īlthough your health will slowly regenerate over time in No Man’s Sky, it’s always useful to have a quick and easy way to replenish it in an emergency. This is mostly only useful if your base is big enough to warrant another icon alongside the one you’ll have for the base computer, but it’s a nice item to have in different parts of the base for quick access to a save function without having to run too far in larger bases. ![]() It will allow you to save your game whenever you interact with it, but it will also create an icon on the compass at the top of your screen, allowing you to quickly check where a specific part of your base is. The Save Beacon is one of the most important items to have in the early game, especially while you’re building a base. The below details some of the most useful base items which allow you to increase production of materials, explore planets more easily, encounter more visiting pilots (such as those you meet on space stations), and generally make life in No Man’s Sky much easier, since you can have many of the most useful items all in one place. ![]()
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